Research Internship II   
   

Research Internship II

My second research internship covers the porting of the compiler developed for RSI to C# and subsequently adapt the generated code to integrate with Unity (http://unity3d.com/), as our goal is to construct non-playable characters using statecharts in Unity.

On this page the progress will be reported in the form of updates.

Update (28/02/2014)
Changed visitor pattern to ease the addition of C# generation.
Changed the testing system/files so that they can be reused for the compiled C# code.
Currently working on the visitor to generate C#.
Maintained by Glenn De Jonghe. Last Modified: 2014/03/05 13:48:07.